Five Nights at Steve's

''This page is about the first installment in the rebooted Five Nights at Steve's series. To view the first game in the original series, see Five Nights at Steve's (Classic).''

Five Nights at Steve’s is a game developed by TheFazDude, and the first entry in a reboot of the original Five Nights at Steve’s series seen on FNaF Fanon Wiki. The game is a combination of the Five Nights at Freddy’s gameplay and the universe and lore of Minecraft.

Promotion Blurb
Being a weary traveller who has roamed the Overworld for longer than you can remember, you decide to take shelter in a village you happen to come across. The local villagers allow you to take refuge in their ranks, but with a cost; You must guard the village during the night.

From 12 AM to 6 AM, you must defend the village from the various monsters that approach it during the night. With various tools at your disposal, you’ll need to be quick and resourceful to ward off the creatures that seek you out, as they have many ways to enter your house and bring an end to your life.

Remember: Once you’re dead, the rest of the village is next.

Main Story
The story of the game revolves around Steve, a homeless miner who has been looking for a place to settle down for quite some time. Never being content to just stay in one place, he roams the Overworld looking for a temporary shelter where he can figure out his next move.

He stumbles across a village, populated by the Villagers and their Iron Golem. Being charmed by the tranquility of the village, he asks if he can stay there until he can figure out what to do next. The villagers agree, but only on one condition: Steve will spend his nights defending the village from the monsters that regularly attack it. Desperate for shelter, Steve agrees.

As the week progresses, Steve talks to many of the villagers during the day. Many of them seem content with how their lives are, but a few have been uneased by the frequency of mobs attacking the village and the rumor of a mysterious figure stalking it. Despite the growing tension among the population, Steve remains in the village to defend it.

After his sixth night on the job, a village meeting is called, which Steve attends. The chief of the village reveals terrible news: A villager has been killed during the night. However, the villager has received no zombie bites - just a large wound through their chest only a sword could produce. Another villager pipes up, stating that he saw a man in a blue shirt roaming the village in the middle of the night. Almost immediately, the villagers decide that this man is none other than Steve, turning on him and chasing him out of the village.

Feeling confused and betrayed by his former friends, Steve returns to roaming the land, wondering what to do next. During his journey, he stumbles across an abandoned mineshaft. Believing he could take shelter in there for a time, he enters the mineshaft, ending the game's story.

Gameplay
The game was developed using Clickteam Fusion, while its environments were handmade in Minecraft. The models for the various mobs were also taken from Minecraft. The game itself is a point-and-click horror game, much like the series it was based on.

The player is situated in a village library, with a large window right in front of them and a wooden door to the right of it. The various tools the player can use include:


 * Power returns as a mechanic, albeit included in a different manner. Instead of having a limited amount of power to use, the player’s access to power depends on how many electronic devices they’re using at one time. The more electronic devices the player has active at once, the higher chance there is that the power will overflow and short out, causing the player to temporarily lose access to all their electronic devices.
 * A tablet which allows the player to access various cameras scattered throughout the village. The cameras have a random chance to cut out, but this only lasts for a few seconds at most. The tablet counts as an electronic device, and can cause the power to short out.
 * Arrows, which can be fired through the cameras to temporarily stun most mobs. The player can use a maximum of ten arrows per night.
 * The Iron Golem, which can be moved to various cameras in order to block off most mobs. However, the Iron Golem counts as an electronic device, and the cameras will be unavailable as it moves.
 * A wooden door, which can be shut to keep out most mobs. However, the button must be held down to keep the door shut, and the tablet cannot be used while the door is shut.
 * The player can also close their eyes. While not particularly useful, it can be used to ward off some mobs that may enter their office by making them believe they’re already dead. However, this only works based on RNG in most cases.

Base Game
The main game contains six mobs, each of which with their own behavior patterns.

Custom Night Exclusive
In addition to the mobs in the main game, four additional mobs are available for use on the Custom Night while not appearing in the main game.

Other
There are two mobs which cannot be customized in any way, and serve as easter eggs.

Nights 1-6
There are no phone calls during nights, as the Bestiary takes their place, being accessible from both the Extras menu and the pause screen. Night 2 serves as the last night of the game's demo, ending with the following message:"'Thanks for playing the demo for Five Nights at Steve's! However, the ending to this story and the challenges it brings await in the full version...'"

Custom Night
On this night, the player can customize the AI level of each of the ten mobs: The higher their AI, the more aggressive they will become. The player's limit on arrows is determined by how high the Spider and Ravager's AI is, with a maximum of 30 if both are set to 20.

Completing "The End." will put a Dragon Egg on the house's desk, and completing every preset will put a Nether Star on the desk.

Bestiary
The Bestiary allows the player to view each mob, their jumpscares (once they have been seen), and information on how the mob behaves. More mobs are unlocked for the Bestiary as the player progresses through the game.


 * Zombie: Unlocked from the start.
 * Skeleton: Unlocked from the start.
 * Creeper: Complete Night 2.
 * Spider: Unlocked from the start.
 * Slime: Complete Night 3.
 * Enderman: Complete Night 4.

House Rules
Upon completing Night 6 of the game, a series of "House Rules" become available. These act similarly to the cheats and challenges from Five Nights at Freddy's 3, and can be applied both to the main game and Custom Night.


 * Generator: The power can never short out, but the player only has a limited amount to use.
 * Dispenser of Infinity: The player has unlimited arrows to use on the cameras.
 * Persistence: The Zombie, Skeleton, and Slime are more likely to approach the house directly.
 * Disarmed Skeleton: The Skeleton cannot fire arrows at the camera if shot at.
 * Disabling Enderman: The Enderman only disables cameras if provoked while on one rather than killing the player.
 * Blinking: The player will blink every six seconds, making them unable to see for a split second. Blinking can trigger mob attacks if one happens to enter the house.

Cutscenes
The player can rewatch the game's cutscenes after viewing them for the first time.

Opening (Pre-Night 1)
The cutscene portrays Steve walking through the desert. Observing the desert as he walks, Steve seems discontent with his condition, seeming to want somewhere to stay for a bit. Luckily, he notices a village in the distance, which he eagerly sprints towards.

Upon arriving in the village, Steve literally runs into its Iron Golem, who glares down at the miner. Luckily, a villager is able to intervene before the Iron Golem can do anything. The villager introduces himself to Steve as the chief of the village, wondering what his business is. Steve explains his need for a home, which the chief takes into consideration while conversing with other villagers.

Eventually, the chief returns to Steve, telling him that he is allowed to stay as long as he can help defend the village during the night. Steve agrees, and settles into his "office" for his first night on the job.

Survivor (Night 5)
Getting up from his desk after his fifth night on the job, Steve steps outside of his house and approaches some villagers, who seem to welcome Steve with open arms. Narration can be heard as he does this."'So, it seems that Steve has managed to survive five nights in this place. Am I particularly happy about that? No. It would have been a lot easier for me if I could have just taken him down myself. Regardless, though, I suppose Steve deserves his happy ending.'"The camera pans back to reveal that a mysterious figure is watching Steve, with his identity unknown."'Of course, no happy ending lasts forever...'"With an eerie chuckle, the screen cuts to black as the credits begin to roll.

Banished (Night 6)
After his sixth night on the job, Steve steps into the village square, where a meeting is being held. As the meeting begins, the chief of the village announces that a villager had been killed in the night, and anybody who might know what happened should step forward. There is silence among the crowd at first, but a villager eventually comes forwards and explains that the body had a single stab wound, right through the chest. He also describes the murderer as a man with brown hair and a blue shirt, a description which matches Steve perfectly.

Confused, Steve steps back as the villagers turn towards him with judgemental glares. Before Steve can make a case for himself, the Iron Golem grabs him and launches him out of the village, essentially banishing him.

Once again alone, Steve aimlessly wanders the Overworld yet again, eventually stumbling upon an abandoned mineshaft. While peering into the mineshaft, a pair of hands grab him and pull him into it, ending the cutscene.

Behind the Scenes
Upon completing Night 6 of the game, a series of images revolving around the development of the game can be viewed. These include:
 * Design documents relating to the behavior of the mobs, specifically the Creeper and Slime. Unlocked after beating Night 5.
 * The development of the house and CAM 08. Unlocked after beating Night 5.
 * Storyboard sketches of the game's cutscenes. Unlocked after beating Night 6.
 * A teaser for Five Nights at Steve's 2, set in what seems to be a mineshaft with a Creeper peering out of the darkness. Unlocked after beating the Custom Night's "The End." preset.

Credits
"Five Nights at Steve's" "by TheFazDude"

"Characters owned by Mojang"

"Special Thanks:" "VentureSonic" "Caelywobbles" "Mystic Sauce" "All of the fans of the original FNaS series"

Trivia

 * A Hard Mode was planned for the game, but was scrapped for unknown reasons.
 * In Hard Mode, zombies would have tried to break down the player's door, causing the player to complete a quick-time event in order to avoid death.
 * A few of the game's mobs have parallels to those seen in the Five Nights at Freddy's series.
 * The behavior of the Zombie, Creeper, and Ravager best resembles the behavior of the FNaF 1 incarnations of Bonnie, Freddy, and Foxy respectively.
 * The Enderman's behavior best resembles the behavior of the FNaF 2 incarnation of Golden Freddy.
 * The Evoker's behavior best resembles the behavior of Nightmare Freddy in Ultimate Custom Night.