Fredbear's Diner

"All the models used in this page are not mine, and merely edits, I'd like to give credit to the original artists."Fredbear's Diner is a spin-off of the popular Five Nights at Freddy's, taking part of the main continuity, it's set in the unexplored location of Fredbear's Family Diner, apparently after the events of a tragic accident that has caused the place to close down. The player takes the form of the Night Guard of the diner, who has to watch over it in its last 4 nights.

Description.
Ever wanted to know what happened before Freddy's?

Fredbear's Family Diner is a friendly, magical location where a kid can be a kid. Founded by Fredbear Entertainment in 1978, Fredbear's quickly became one of the most famous locations for adults and infants alike. However, a horrible tragedy has left its reputation dwindling, causing its closure.

You must play as the Night Guard of the beloved local, easy task, right? Wrong, the animatronics roam the diner at night, and you don't want to know what happens if they catch you.

Gameplay.
As mentioned before, the game is a point-and-click game like the previous entries of the Five Nights at Freddy's saga, however, instead of using 2D enviroments like the franchise usually does, it instead uses an engine designed just for the game, to inmerse the player into the experience, and giving it full 3D visuals. Being a FNaF spinn-off, the gameplay is clearly based on that of the popular indie franchise, it has the player situated in an Office, however, this time the player can actually move around the different parts of the office, an idea that was taken out of the fangame Those Nights at Rachel's. 

The guard must use a desktop computer to watch over the building through a CCTV camera system, however, it has poor quality, and constantly cuts out. If the system goes down, the player will have to run to another part of the office where the main power generator of the building is, and switch it on.

There is a single door in the office, where the Animatronics can enter through and where you can see them coming. However, there is also a vent entrance in the other side of the room, the vent has some lights installed, you can activate them to scare off any critter who manages to come through there.

Another main mechanic is the lights, the Animaronics can't see in the dark, so a way to make them go away is switching off the lights. However, certain animatronics may walk into the office even when the lights are off, when this happens, the player must avoid making nise (ej: walking to another side of the room, turning on the computer, etc.). However, don't stay in the dark for too long, Fredbear will kill you. Switching on and off the lights too much also causes a power outage (it's the only way to cause it, since there's no real Power mechanic in the game) in this case, you must quickly run over to the generator and reboot it.

For some animatronics, you will have to hide in a closet located in the back of the office, but you must not hide in there for too long, as the Animatronics will eventually find you.

Pre-Night 1 Cutscene.
The game opens with a 3D cutscene of Fredbear and Spring Bonnie looking at the camera in a black background, with static in the background. Eventually, purple text starts appearing in the bottom center of the image, reading as follows: "'He's gone""And he doesn't care""I will make him feel what I feel""I will make him suffer.'"

Night 1.
Night 1 is, ofcourse, the easiest night, only Fredbear is active. He won't appear until around 2AM, to let the player get used to the main mechanics. The player can encounter a tape player ontop of the desktop computer, with a tape next to it. The tape goes as follows:"'Hey, hey, hey. Welcome to your new job as Fredbears' Family Diner's new Night Guard. Look, I'm not gonna sugarcoat it, you aren't gonna get much out of this job, infact you're only gonna work for less than a week, exactly until the restaurant closes. You probably know what happened and WHY we're closing, it's been in every single newspaper since the first moment it happened, ██████████, it's pretty intense stuff... ""Anyway, you've probably noticed the computer you have infront of you, top of the top, real technology, the future! The company has installed a CCTV camera system inside. That way, you'll be able to check the whole place without having to leave your comfortable, warm, (and probably sweaty, too) chair. Don't use'em for too much tho, because the system will probably go down and you'll have to reboot it, using the generator in the other side of the room.""Also, also. The animatronics' programming doesn't prevent them from performing post-closing hours, I think, so they're probably gonna leave their stages and start roamin'round the place, it's nothing that you should worry about, really, but if somehow, in the extremely wacky and very improbable scenario that one reaches your office, turn off the lights. Those things are blind as a bat, so they probably won't dare to enter a dark room.""Anyway, yeah, I think that's... actually it for today! See you tomorrow night, employee!'"

Night 1 - Minigame.
You play as Fredbear, roaming a 16-bit version of the game's map, apparently in a birthday party, you must play hide and seek with three kids, with you having to seek them. The first one is hiding in the Boy's Bathroom, the second one is hiding under a table in the Party Room, the third one is hiding in the Saferoom, and once you find him, a purple man will run towards you and the screen will cut to black.

Night 2.
Night 2 is slightly more difficult than Night 1, two new Animatronics become active, Brown Bunny and Plushtrap. Brown Bunny is the most difficult Animatronic of the night by a long shot, he's extremely aggressive, overshadowing Fredbear and Plushtrap. However, Plushtrap is also an annoyance, as he will very easily sneak into the Office through the vent and damage the Generator.

There is also a new tape next to the tape recorder. The tape goes as follows:"'Oh hey, glad you came back for another night! I see you did just alright with the Animatr-I mean, I mean... your night guard duties, and all that jazz. I have bad news though, one of the founders of the company left us today, between you and me, he had it coming, he was eerything a bad boss could be and more. Poor guy must be broken-down though, probably drinking his life away. I mean, can you blame him, guy lost ███████ AND ████████████ all in a single year, not groovy at all.""Anyway, due to the stay of decay of the local, some critters may want to enter the building, specially inside the vents, a perfect place for nests and stuff. Of course, by now you should know that one of these vents connects to your office, luckily, we have installed a special light in the entrance of said vent to scare off any animal who you come across.""And that's prety much it, actually, see you tomorrow night! Well, I don't... exactly see you, and you don't see me either... You get the point.'"

Night 2 - Minigame
You play as Spring Bonnie, in the same map as the Night 1 minigame, but this time apparently in Nighttime, you must go down towards the office and find the key, hidden behind some boxes, once you get it, you must walk towards he Saferoom and discover that Fredbear is there, if you try to interact with him, a mysterious black silhouette similar to Fredbear will run towards you, and the minigame will cut to black.

Night 3.
All the Animatronics from before become more aggressive, no new Animatronics become active on this night, and instead, Fredbear becomes a noticeable bigger threat, now having the ability to walk inside of the room even when the lights are off. No tape is found besides the tape player tonight, and instead, a possit is left sticked on the monitor. It reads as follows:"'Yo, I couldn't record a tape yesterday, most of the employees had to attend a reunion, and it has been decided that the suits will be reused in future locations (if we ever open them, that is). It has also been decided that there will be one last Birthday Party, the boss' daughter wants to celebrate it here so... what the hell. Anyway, take care.'"

Night 3 - Minigame.
You play in the same map as the other two minigames, this time as an employee, carrying a package, you must leave it in the Office, however, as soon as you leave it, you will hear a door creak. Once you go to the main dining room, you'll see the figure of a rabbit and a bear coming out of the Saferoom door, and you must run away from them as fast as you can towards the exit before they catch you.

If the bear and the rabbit manage to catch you, you will receive a jumpscare from Spring Freddy, however, this doesn't affect the game in any significant way and you will proceed to the next night with no problem.

Night 4.
Night 4 is the final and most difficult night in the main gameplay of the whole game, all the previous Animatronics are much more aggressive and the player may start having hallucinations, seeing the Animatronics bleed from their eyes and noses and the Shadows lurking in the dark, too. Most importantly though, Spring Freddy and Spring Bonnie become active on this night.

The tape player is replaced by an upgraded version, now connected to the computer and stained in blood. And there's also a new tape ontop of it, it's immediately played after entering the night, and the tape is not entirely audio, and instead a video that goes as follows:"We see an unknown figure with a purple uniform sitting in front of the camera. Apparently smoking.""'He's gone. And he doesn't care. I will make him feel what I felt. I will make him suffer... suffer like so many of the others did.'""The figure takes a deep breath, covering their unseen face with their hands.""'Did he ever think about them? Did he ever think about how we put them in those death traps? I thought about it, every damn night before going to sleep I heard their muffled screams of pain, every single gasp for help, every single splatter, every single click is the only thing I could hear.""The figure throws his cigar away, picking up the camera and aiming it at his face, half-covered by the shadows of the place, but his mouth and purple eyes still clearly visible.""'He'll wish he could've heard this time'round.'"After beating this night, you get the Fredbear Badge on the menu.

Post-Night 4 Cutscene.
The Guard gets up from the Office, and starts running towards the exit of the place, succesfully avoiding most Animatronics, however, when he opens the Exit Door, he sees the silhouette of a man, carrying an axe in the rain. A thunder strikes, revealing his twisted smile and his purple eyes.

The screen cuts to black, only to cut back at what seems to be a Birthday Party, with a person dressed in an earless Freddy-esque costume giving cake to the children, the camera slowly pans out of the building to the stormy night, where a girl is banging on the window to be let in, a figure slowly approaches her from behind, wearing the same purple outfit as the man in the tape.

The screen cuts to black before slowly fading into the Title Screen.

Night S.
Night S is a secret night obtained after beating Night 4. It takes place in a shadowy, corrupted version of the building, and instead of battling the usual set of Animatronics. You'll be fending off against two Shadows that represent Spring Freddy and Spring Bonnie, Night S is completely optional and separate from the main set of nights, but if you complete it, you get the Spring Freddy Badge on the menu.

Custom Night.
On this night, the player can customize the AI level of each of the ten mobs: The higher their AI is, the more aggressive they will become. Custom Night also adds two Extra Animatronics: Cakebear and Tally the Toad.

Every time you beat your own Custom Night set, you'll get 5 Fredbeartokens. If you beat any of the challenges (except It's Been so Long) you'll get 10 Fredbeartokens, if you beat It's Been so Long for the first time, you'll get 30 Fazbeartokens. If you beat any of the Presets once again, you'll get 10 Fredbeartokens.

These are the Custom Night presets: The rewards for completing these challenges are:


 * If you beat Bear Attack, you get the Fredbear plushie from FNaF 4 on your desk, next to the computer.
 * If you beat Into the Rabbit Hole, you get the "Glitchtrap" mask ontop of the generator.
 * If you beat Misfits, you get a customized Cupcake-Themed tape player.
 * If you beat Friendship is Eternal, you get a Fredbear and Spring Bonnie poster.
 * If you beat Lorekeepers, you get a Shadow Freddy plushie on your desk.
 * If you beat Yellow Threats, you get a Spring Freddy plushie on your desk.
 * If you beat Got No Time, you get a hollow Nightmare Fredbear head next to the Glitchtrap mask ontop of the generator.
 * If you beat It's Been so Long, you get an Arcade Cabinet with the colourscheme of the minigame "Save Them" from FNaF 2 next to the generator.

Also, if you beat It's Been so Long, you'll get the Cakebear Badge on the menu screen, and unlock the Shop, athe Infinite Night.

Infinite Night.
The Infinite Night is an extra gamemode that makes its debut in Fredbear's Diner, it has the player facing all the Animatronics at their highest difficulty in a timeless night, to see how much you can survive. You also gain prizes from playing in this mode:


 * If you get between 5 and 10 minutes, you'll be awarded 5 Fredbeartokens.
 * If you get between 10 and 15 minutes, you'll be awarded 10 Fredbeartokens.
 * If you get between 15 and 30 minutes, you'll be awarded 50 Fredbeartokens.
 * If you get 59 minutes, you'll be awarded 100 Fredbeartokens.
 * If you get from an hour to five hours, you'll be awarded 200 Fredbeartokens.
 * If you get six entire hours, you'll be awarded 500 Fredbeartokens and a special access to several of Scott Cawthon's next games, including Fredbear's Diner 2.

There is also another modality of Infinite Night, you can play with up to 7 other players! This multiplayer mode allows 7 players to control each Animatronic (except Cakebear) in First Person and go hunt down the other Player, who will be the Night Guard!

Extras.
They return, appearing exactly as they did in FNaF 3, here you can see models of the Animatronics in different poses, the making of these models. The map of the building, the making of the map. You can also replay all of the nights and relisten to all of the tapes. You can also replay all of the minigames.

There isn't much to do here, as you can see. But it's a nice little extra that was added in the last moment.

Golden Freddy.
There is a 1 in 100 chance that Golden Freddy's FNaF 1 incarnation appears on the floor of the hall leading to the Office, bloody and with hand marks on it, this doesn't directly cause anything, and the ghastly bear will go away as soon as you change the camera or flip the monitor.

Purple Guy.
There is a 1 in 150 chance that, once you have obtained the SAVE THEM arcade machine after beating 8/20, it randomly turns on in the middle of the night, showing Purple Guy's 8-bit face looking at the player with a twisted smile, if the player doesn't immediately turn away or flip the monitor, Spring Bonnie (though with red, big, unsettling eyes) will jumpscare the Player, also crashing their game.

Security Puppet.
In any Night if you stare at the Party Room camera for too long, the giant music box in the middle of the room will spring open to reveal the Marionette itself, deactivated inside. This doesn't cause anything too concerning, as the Puppet will just simply go back into its box in no-time. However, if it's Night 4/Night S, the Puppet will actually get up and look at the Camera with menacing, white eyes.

"Tearbear".
In any night (though the most probable is Night 4), there is a possibility that a ghastly version of Cakebear materializes in front of the Hall Camera, looking at it with blue tears streaming down its hollow eyes, this version of the Extra Animatronic has been named "Tearbear".

Trivia.

 * The game was originally going to be released on Easter 2020, but it was delayed because it wasn't even nearly as complete as the creator wanted it to be.
 * The game acts as a prequel to the FNaF franchise, and it overall seems to concord with most of the games, although it completely ignores the Novels and any game released after FFPS, even if it ignores some details laid out by Sister Location, such as Fredbear's layout.