Baronics/Chapter 2


 * This game is best experienced in what is a chronological order. Portions of the page are marked as spoilers, to be read after reading the rest of the page.

Chapter 2 of Baronics continues the story laid out in the first chapter; it is a direct sequel that has the player control Hector Jones, fending off from animatronics within Baronics Inc. Factory. The demo for Chapter 2 of Baronics released on April 19th to tease for the game’s arrival, and then the game itself was released on April 30th.

Story
After convincing, Hector Jones gives Marvin Weston one last chance to prove his worth and show him what he has to offer with his animatronics. Marvin has promised a new set of animatronics, not dependent on the audio chips and as life-like as he could make them.

On July 4th after all the celebrations are done, Hector arrives at Baronics Inc. Factory prepared to meet Marvin. Marvin himself is nowhere to be seen, but Hector discovers a small tablet display seemingly prepared for him at the entry. A voice echoes from the tablet, being Marvin who welcomes Hector to the factory and instructs him to head over to the containment room at the northern part of the factory to find out what he’s left for Hector to find.

Moving there, Hector finds a trio of disgusting looking animatronics: blood soaked fur and flesh melded with metal to create caricatures of Daryl the Dog, Miya the Mouse and Cal the Cat, all with empty eyes. The imagery freaks out Hector as he shouts demanding to know what’s going on, where Marvin doesn’t respond with anything aside from laughter. The animatronics begin to move, and Hector immediately begins to retreat. Lost in the darkness of the factory, he hides himself within the central office of the factory, where he presumes himself safe.

After six hours waiting for the morning to rise, the doors suddenly shut in on him not allowing him to leave. Marvin finally speaks up, eerily saying “You trapped me to make your own creations, now I’m trapping you with your own monsters.” The first night ends there, putting Hector into the intermission between Night 1 and Night 2.

SPOILERS As the nights progress, the player can read up the chat logs that have exchanges between Hector and Marvin. Marvin is incredibly irritated and distraught by how their business deal fell out, and has conditioned himself to blame Hector for the fall out. Marvin continues to state how little he cares for Hector losing his wife because it doesn’t relate to their argument, where Hector fires back to say that he can’t get over something so big in his life; he lost his child too, since the wife died while she was pregnant. When things settle down, Marvin is willing to explain how he created the Real animatronics, where he confesses they were made from the parts of real animals. Stuff like their fur, flesh and bone. The graphic detail Marvin goes into seems to visibly disgust Hector in the chat logs.

By the end of Night 5, everything goes dark before 6 AM can strike and the Real Daryl animatronic makes his way into the office. The animatronic viciously kills Hector Jones, ending his life. It’s implied though that with his death, he’s been reunited with his family as seen in the ending imagery given for beating all the hidden minigames. Said hidden minigames which are hijacked by Max, the representation of Hector’s son. This is presumably symbolism for them rekindling their lost life together.

Gameplay
The gameplay is once again derivative of the Five Nights at Freddy’s series with its own spin on things, along with having mechanics return from the first chapter. Once again, the player is situated within an office with two doors and a large window, the window now situated behind the player as they now have a full 360 degree view of their room. The doors are also sliding steel doors like in the first Five Nights at Freddy’s game, though they must be held shut by the button much like in chapter one of Baronics. The player must last from 12AM to 6AM against the animatronics, however upon beating a night the player is taken to a intermission between the nights.

Most importantly is a new radar system. Unlike the one in Chapter 1 which pings the animatronics’ audio chips, this one records the movements of the animatronics. It only tells the player where the animatronic is when they move, so whenever they’re stationary they’ll be hidden from the radar. The location the animatronics are tracked at are also where they’re most close to.

New to the office is a large exposed hall directly in front of the player, akin to the hall in Five Nights at Freddy’s 2. A flash beacon is given to the player to shine down the hall to prevent any animatronics from coming down it. Lastly, there’s a vent placed above the player’s head which the player can shut the vent up with a door. Shutting the vent door lasts only for a few seconds, and once being reopened as a cool down to be shut again. Mistiming when the vent door is shut could lead to the player’s demise.

Returning from Baronics’ first chapter is the Tension meter, although now it isn’t a guaranteed death if the Tension meter becomes fully filled. Just like in the previous chapter, the Tension meter can be lowered by staying still.

Animatronics
The animatronics in this game, known as the Real animatronics, lead away from the stitched design of the animatronics from Baronics’ first chapter and instead leans in towards a fleshy realistic appearance, with life-like fur and white empty eyes. The fur of the animatronics appear to be coated in blood too.

SPOILERS

Intermission
Instead of returning to the menu after completing the night, the player is put into an intermission section where they sit in their office with all of the doors closed, protecting them from the animatronics outside. During this, the player can do several things with their tablet. This tablet has access to chat logs between Marvin and Hector, access to Marvin’s notes on creating the animatronics and minigames to play.

Shop
The shop from Chapter 1 returns, where points are again rewarded by beating nights. Points are also rewarded from beating minigames. The shop also acts as a de facto cheats menu, as the cheats must be activated here due to the lack of an extras menu. Cheats are not allowed to be used on Custom Night.

Minigames
Minigames are available to play in the intermission segments, giving the player a total of three minigames to play. Completeing a minigame rewards the player with points that can be spent at the shop. Beating all three minigames will unlock a slightly different ending to Night 5.

Animatronics
tba

Chatlogs
tba

Night 1
The cutscene of Night 1 starts with an interactive cutscene, where the player goes through the motions of Hector Jones entering the Baronics Inc. Factory. The cutscene is on-rails, and the player can only interact with what’s given to them. This is a tablet that the player finds when entering the factory, which Marvin Weston speaks to and guides Hector Jones through the factory. The player soon finds themselves within the main hall of the factory, looking up at a Show Stage that has yet to be lit. When it is lit, the player is greeted by the monstrous and nightmarish animatronics that Marvin had prepared for Hector to see. In fear, Hector runs backwards and enters the office, where he finds himself at safety. This is when the night begins.

The night allows the player to be settled into their mechanics facing off against Daryl and Cal. Daryl teaches the player how to use the flash beacon and look in the office hall, while Cal teaches the player how to deal with animatronics in the vents and animatronics trying to enter the doors. The night is harder than anything Chapter 1 offers, though this is likely because the difficulty curve just carries on from that chapter.

When the night ends, all the doors shut including a large garage-like door for the main hall. Marvin informs Hector that he won’t be leaving any time soon, saying “You trapped me to make your own creations, now I’m trapping you with your own monsters.”

Night 2
Night 2 proves harder than the first, introducing Miya into the frey with her more tricky methods of attack. It also makes Daryl and Cal harder for this night, making them more of an active threat. The night itself though focuses more on Miya.

Night 3
In Night 3, all the animatronics act more aggressively than before. Night 3 allows Cal to start entering the vents, making his patterns more aggressive.

Night 4
In Night 4, the animatronics are even more aggressive than last night. It’s mostly Miya and Cal who serve as problems for the player, with Daryl taking a back seat for the night.

Night 5
Oppositely to Night 4, Night 5 has Daryl be the most aggressive animatronic with Miya helping him quite a lot. Cal is the one to take a back seat on this night, not entering the vents as often as he used to.

When the clock hits 5 AM, the game is suddenly interrupted when the power itself goes out. Moving into the barely lit room, Daryl slowly looks down on the player as saliva drips from the monstrous animatronics’ mouth, making echoing dripping noises as each droplet of it hits the floor. Suddenly, the player is picked up by Daryl, before he takes a bite out of the player. The game cuts to a black screen right before Daryl chomps down on the player. If the player hasn’t beaten all the secret objectives in the minigames, they’ll hear a screen before the night ends there. If the player has beaten all the secret minigames however, they will be greeted to a graphic of two shadowy figures standing together. They’re both mice, like Miya, and one is taller than the other to their right. Slowly, a similar tall figure fades in on the left of the figure, with a figure dog-like akin to Daryl.

Custom Night
Night 6 acts as the Custom Night for the second chapter of Baronics. Seven animatronics are available for customisation on Custom Night, being one short of Chapter 1’s eight animatronics. Real Cal’s more aggressive strategy is only active when his A.I. is set higher than ten.

Trivia

 * The bloody streaks underneath Miya’s eyes are similar to similar white lines that streak down her shadowy counterpart’s eyes from Chapter 1.
 * While in Chapter 1 the main animatronics were given fully voiced dialogue, in Chapter 2 the animatronics now have animalistic noises such as barking, screeching and hissing.
 * Aside from the main three animatronics returning as antagonists, other animatronics can be seen on the walls of the office as sketches on the walls. This includes Harry the Hamster, Sally the Squirrel (who was notably a character concept created by Marvin), Tally the Toad and two other characters: a female anthropromorphic octopus animatronic, and a faceless animatronic akin to a ventriloquist dummy with a large bowtie.
 * Much like Tally who is based off Caelywobbles, these animatronics are based off of Mystic and knt.
 * Tally's appearance is intriguing, as the character is considered non-canon to Chapter 1 as he only appears in Custom Night or with the use of his cheat.