Style Guide/Five Nights at Freddy's: Store-Bought

Five Nights at Freddy's: Store-Bought is an entry in the Five Nights at Freddy's series, set in a mall as opposed to an individual restaurant. The player once again takes the form of night guard, where they must defend themselves from the animatronics that lurk the halls at night.

Story
The player assumes the role of Oliver Carlson, a night guard at the brand new Fazbear's Pizza and Dining which has just been intergrated into the local mall. Unassumingly, Oliver Carlson has signed himself up for five nights defending himselves against the animatronics in the establishment, surviving from midnight to 6AM.

Gameplay
Following Help Wanted, this is another game not developed in Clickteam Fusion and instead with fully 3D graphics. However the game does not support VR, and instead is the typical point and click horror action the series is known for. Most animatronics follow their designs established in the first game, and Springtrap's design hails from Five Nights at Freddy's 3.

The game plays like a typical Five Nights at Freddy's experience, placing the player in an office where they must survive from 12AM to 6AM. The Office gives the player 270 degrees of room to look at, and has a window in the middle of the wall to look at animatronics moving by in the Party Room. The player is given a few items to deal with the animatronics that roam the halls at night. This includes:
 * A tablet which allows the player to survey the rooms and animatronics with cameras.
 * Power, which returns as a mechanic, but the player isn't supplied enough power in their office to last a whole night. Instead, they must supplant power by winding up a Power Motor, which is located on the right side of office.
 * A door on the left which will drain power if used, so the player must use the door responsibly to save power. The door also drains more power than it can be wound up, making winding up power with the door closed an unviable strateegy.
 * A vent underneath the Power Motor, which also has a door that can be shut. While it doesn't waste power, the door can only be shut given the player holds the button down.