Fazbear's Pizza

"All the models used in this page are not mine, and merely edits."Fazbear’s Pizza is a point and click survival horror game and is the first game in a reboot of the FNAF series (original by Scott Cawthon) by knt/RealKnt. It was released in 2019 for PC, and a few months after, a mobile and console port was made.

Steam Description
It is the year 1985. Summer has just hit, and a “Freddy Fazbear’s Pizza” is looking for employees for multiple tasks. Pizza making, animatronic maintenance, what you would expect from an animatronic-based restaurant. But asides from this, Fazbear. Inc have been receiving multiple threats from the government. Safety complaints. If they don’t install more security methods, they’ll be shut down for sure. So what could they do? Make a promising TV Advert to draw in employees, of course! These security methods include sitting in an office 6 hours straight overnight, and testing to see an animatronics reaction to being violently shocked by electricity!

You are Mike Schmidt, a 17 year old college student living in California, Los Angeles seeking a temporary job as a stopgap until you find a proper job. Guess what? You find a television ad about a night guard job at a local pizza place. All you have to do is sit around, look at cameras and electrocute some animatronics, all for $120 per week. That definitely should be enough for a stopgap… but for some reason your mother doesn’t want you working there. Something about it being dangerous and something from the past? Probably nothing.

But the more you work at this pizza place, the more secrets you uncover about the horrifying past of Fazbear. Inc. And then you realise the sudden job offer was not a coincidence, and the tragedy from Fazbear. Inc’s past hasn’t ended… in fact, it’s only just begun.

Characters
Freddy Fazbear’s Pizza contains 5 fun entertainers for the family. Choose which one you like the most!

Gameplay
The game is divided into two sections - Safety Check and Office Monitoring.

On first viewing, after all the logos and shit, there is a 80s inspired TV advert of Freddy Fazbear’s Pizza which is now taking employees. Throughout the advert, there are constant glitches, sudden pitch changes and skips, until it cuts out right near the end, entering the ‘first’ safety check.

Safety Check
Before each night, (and on first start up of the game after the cutscene), there will be a ‘security check’ where the guard has to check to see if the animatronic has hostile behavior or not in reaction to multiple ‘tests’, different types of shocks. The one at the start is Freddy, and he won’t react to any of the shocks.. Until the end, where he reaches straight towards the player.

Before Night 2, there is a Safety Check with Bonnie. He will react to the electric shocks, but will move closer to you the more you look away from him (you have to look behind you and down to activate the shock as well as write on the paper their reaction) If he reaches close, you’ll have to play a certain song to cause him to move back (you have 3 tapes and on the 1st it’s the 3rd, then the 2nd, then the 1st) You have to do 3 shocks to finish the test, and you can not spam the shock - it has a 15 second cooldown.

Before Night 3, there is a Safety Check with Chica. The basis is the same with Bonnie, except this time, even if you’re looking at her, she’ll gradually move towards you. The closer she gets, the less time you’ll have to activate the shock. She reacts to the shock, so you have to tick “yes”. If she is too close, you can play one of the three tapes that play a recording of Chica’s own cupcake deceiving her - each tape has a random level of effectiveness. Unlike Bonnie’s, this one requires 4 shocks, though the cooldown is shorter, only 10 seconds.

Before Night 4 is Foxy’s Safety Check. The basis is the same as Bonnie, but, Foxy doesn’t react to the shock, meaning you’ll have to tick no which may throw some people off. Instead of any tapes, you’ll have a flashlight. Foxy will constantly move around the room, and you’ll have to shine your flashlight on him when he does, otherwise he’ll jumpscare you. Unlike Chica’s, this one requires 5 charges, though the cooldown is only 5 seconds.

And the final Safety Check, before Night 5 is The Marionette’s. During the Safety Check, the Marionette himself doesn’t move, but he requires 10 charges this time. Plus, there is a music box slowly draining (or quickly), and if it runs out then the Marionette will jumpscare you instantly. The charges also have a 10 second cooldown. He doesn't react to the shocks.

Nightshift
This is more similiar to the classic FNAF office gameplay - survive until 6am and fend off the animatronics. The office itself is similar to the original FNAF 1 office, though slightly bigger and with more light-up 80s esque decorations (light up pizzas, etc), along with numerous drawings, posters, a billboard, and a replica of Chica’s Cupcake,.However, unlike the original, it has no lights - just door buttons, along with warning signs above the doors. There is also a vent in the wall above the desk. The map layout is also different to the original’s:

This game requires the cameras to be used a lot more, as there are no lights, so you’ll have to check when the animatronics are outside your door via the cameras (east and west hall corners in particular). The Kitchen has no visual, and neither does Command Center One, and Command Center Two’s visual is glitchy and damaged, meaning it’s hard to even see anything on it.

This game also introduces a new mechanic, Fans. To stop any animatronics in the vents, you'll have to turn the vent fans off. This will cause the animatronic to overheat and reset back to their stage. The problem is though, if you leave the fans off for too long, they'll begin to cause the temperature to rise. The more it rises, the more you're at risk. If the room reaches a certain temperature, the player will begin to hallucinate and eventually black out, giving the player a game over. The temperature is shown in the bottom corner above the power, and usually is at around 30 degrees celsius. If it reaches 40, the player will begin to hallucinate and if it reaches 50, the player blacks out. While the fans are off, the power also drains a lot slower.

Night 1
“Uh… hello? Hello! The phone lines aren’t rather great at Freddy’s currently, so I’m sorry if you hear any static. Anyway, welcome to your new summer job at Freddy Fazbear’s Pizza - a magical place where fun blooms along every corner! Fazbear. Inc is not responsible for any dea- damage to property or person. Uh… that's what the company wanted me to read to you, but let me tell you something. The animatronics are just being shipped in, but some of the workers at the warehouses have said they’ve been acting… twitchy. Freddy should be the only one in at the moment… but if he acts strange at all…. Well, try not to let him in the office. The vent above you… yeah, the one right above the desk has numerous fans in it that can be turned on or off. Make sure not to keep them off for too long, or you'll overheat and you might well… pass out. Not a good thing, heh heh? Uhm.. what else.. Oh yeah, like I said, Freddy might move around the restaurant during the night, since we have to, otherwise he’ll begin to rust and, that's no good. We used to let him walk around in the day, in the old diner, until the bite.. Never mind. That was just a mechanical failure, don’t worry about that! That should be everything… oh yeah, make sure to not keep the doors closed too often or the cameras on too much since it’ll drain the power, and we’d rather not pay another electricity bill. Well, that should be everything. Once it comes 6am, the staff will begin to come, Freddy will probably reset back to his stage, everything will be fine! Good luck!” [ END OF CALL ]

Night 2
“Uh… hello, hello! Hello! So, uhh, how was your first night? Didn’t spot any strange things, did you? Heh heh… Uhm, Bonnie should be the next animatronic in the pizzaria… like Freddy, he moves around during the night too… Make sure to shut the doors if he wanders into the halls. A bit silly - walking robots, though. It’s like Doctor Who… heh. Anyway, I just realised more on the animatronic’s patterns. Freddy… well, he normally stays back in the shadows.. But, well… Bonnie likes to get up and close with the camera, so it may obscure your view if Bonnie and Freddy are in the same room… sorry. Should’ve told you earlier. Anyway, did you know we have tons more establishments across the country! But this one is special, since it’s, well.. The only one with animatronics! We can’t mass-produce them, so we might as well put the ones with the expensive animatronics in a large city. There’s a fun fact for you. There isn’t much more to say about that so yeah, you should have everything under control!” [ END OF CALL ]

Night 3
“Hello, hello! You’re almost halfway through your job, so congratulations! Uhm, I don’t have much to say this time, except welcome Chica to the party. Only 2 more animatronics left, then I believe you should be free to go! Oh, something very strange though. A woman claiming to be your mother yesterday was telling the staff to shut the pizzaria down before “it happens again”. Not sure what she meant by that. The bite of 75 will not happen again. It was a mechanical failure. It will not happen again. It will not happen again. It wil nonono onoor tn to ntkmn no oontnot  DFSSFDJKHSDFDFSFDSMVDSNSFKJHFSDSDFK

Night 4
“Hello, hello! You’re only a few nights away from finishing the job and getting your pay! You probably can’t wait to get out of there. To be fair, I don’t blame you. When I did my shift in the… older location, I was creeped out too! But just a note - the new “Foxy” animatronic.. Acts a bit odd. One guard reported that the more he checked the camera, the less he moved. Another worker even reported he tried to escape the warehouse while being built. Weird, right? Anyway, if you see the Foxy animatronic moving, try to keep it in Pirate’s Corner as long as possible. It might even be too fast for the doors, who knows? Well, that’s all for tonight. Stay safe! [ END OF CALL ]

Night 5
“Hello, hello! Last night of the week, then you’re done! Are you excited? Well, just keep in mind, the marionette animatronic might try to escape it’s box if you don’t keep the music box in check. Not sure why, perhaps it soothes it? Anyway, I don’t have much to say besides that, so bye!

Night 6
“Hello, he- wait, who is this? Schmidt? Who told you you had another shift? The company didn’t say that? What- when- ho- Get out of there! NO-" [ END OF CALL ]

Pre-Game
The game starts (even before the warning screen) with an 80s style TV advert of Freddy Fazbear’s Pizza, advertising a night guard job for the restaurant.

The transcript is: “Are you bored? Broke? Jobless? Do you want the sparkle of fantasy in your life? If you do, then look no further! Freddy Fazbear’s Pizza, the famous brand of restaurants is looking for a worker - in specific, a night guard! All you have to do is monitor the restaurant during night and get up and personal with the 5 famous animatronics! Only fi- six nights of this, and you’ll get a hefty pay of $120! It definitely can’t get any better! (fazbear inc is not responsible for death dismemberment or disappearance)

Post-Night 1
Michael is inside his house, and he can explore the various rooms (it ends after a few minutes). If he enters his mom’s room, he’ll find a key in one of her drawers. This can be used to open a hatch on the ceiling. Once opened, you’ll be able to climb the ladder into the attic. If you walk around the attic, you’ll find multiple blueprints for strange animatronics not seen before - including “Fred-o”, "Gold"“Peri”, “Lavender” and “Lilac”. The animatronics have much older mechanisms than the current 5 and appear to be dated much further back. There also seems to be a letter comforting Jennifer about a “Charlotte’s” death. Furthermore, in Jennifer’s room, a diary is found. It can be flicked back incredibly far, all the way back to 1969. The important entries include

“1969"

"Oh god… 4 people have died… it’s like a death trap. I think it’s being shut down soon. I hope it is… I can’t have my poor son or Henry being killed there..”

“1972"

"Another one? Well, they seem more safer than the previous animatronics. Lets hope history wont repeat itself."

“1975 No… No… please. This can’t be real. It can’t. This must be a lie. Right? It must be? Please, god….”

Post-Night 2
This cutscene starts off with a VHS tape Michael finds in a cupboard in the office marked simply “LIGHT”. Once he finishes his shift, before falling asleep, once he gets home, he plays the tape. It appears to be a tape taken of Foxy during assemblement. It has bad quality and staticy audio.

It begins with a pink background with text reading “FLASHLIGHT TEST #4” Next, it shows footage from a worker, facing Foxy in a machinery warehouse. He tells the camera that he is testing Foxy’s response to light. He begins flashing him in the face with a light. His eyes seem to close each time he’s flashed (by the light), until around 30 seconds into the clip when something changes. He suddenly stands up, and lunges towards the camera, knocking it onto the floor and hitting the “stop” button whilst doing so.

Post-Night 3
This cutscene is a blurred and muffled cutscene that seems to be outside Freddy Fazbear’s at around 7am. There are multiple people talking, and a woman is heard shouting. While it is muffled, a few sentences can be heard “HISTORY IS JUST GOING TO REPEAT ITSELF, THE TRAGEDY WILL HAPPEN ALL OVER AGAIN!” And “I’M BEGGING YOU, CLOSE THIS PIZZERIA DOWN NOW BEFORE 4 MORE DIE!” And finally “THAT MAN WILL RETURN, I’M SERIOUS. TRUST ME!” Police sirens and rain is heard in the background.

Post-Night 4
This cutscene shows two workers discussing their opinions on the animatronics. They believe there is something dodgy about them, considering they were just "left by the original owner, like they weren't wanted or they were broken." They also speak about how they swear that they've seen flies trying to fly into the animatronic's eye sockets, mouths and etc, how they've smelt a strange rotting smell, and the big kicker - how they believe they've seen blood dripping from the animatronics' joints. Right before the cutscene ends, after one of them begins writing all of this into a report to give to the manager, however, they scream as one of them falls over. The cutscene then ends with a newspaper saying two security workers were found dead in "an accident involving malfunctioning equipment."

Post-Night 5
The cutscene is a from the perspective of a small child. They are being lead to an unknown room, in a strange establishment different to Freddy's. Music and talking is heard in the background, and the child asks multiple questions, such as "Where are we going?" "Are my friends over here?" "Where is Fred?". After a while, they reach a room which is opened up by a figure out of sight. Once they enter the room, they look up, and see the 4 animatronics, 3 of them with... children in them. The child quickly turns around, staring at the figure, who is revealed to be a tall yellow rabbit animatronic with a purple bow-tie. The rabbit closes the door before the cutscene abruptly ends.

Post-Night 6
This is the final cutscene and is from the perspective of Michael himself. It shows him exiting the office and walking through the restaurant, preparing to leave. However, when he passes the backroom, something lunges at him from the darkness and knocks him out. He then wakes up in the background, seemingly trapped inside something. A suit. And suddenly, he hears somebody. This person introduces themselves... as William Afton. They tell him that they managed to set up this entire job just so Michael could come here. He explained how he was on the run, and if he was going to escape, he'd dump the only bit of evidence on him onto somebody else. He tells Michael he is trapped inside springlock suit, and that he'll burn down here with the rest of the animatronics. After this, he kicks Michael in the suit, which sets off the springlocks. After this, the screen is covered in blood and screams are heard from Michael as William leaves the room. The scene then switches to a camera shot where it shows the 4 animatronics activating. They begin to slowly approach the Backroom, mistaking Michael for William, while the restaurant begins to burn down. A newspaper is then shown, detailing the fire and how this will be a major blow for Fazbear. Inc. At the bottom, another article about the disappearance of Mike Schimdt.

Easter Eggs!

 * There is a small chance the animatronics, while all 3 are on the stage, can become burnt and withered while looking at them. This only happens for a couple seconds.
 * If you look close on the office billboard, you can see a picture of a note that reads "HEY CUNT, HOW ABOUT YOU FUCKING FIX YOUR ANIMATRONICS YOU STUPID BASTARD! HOW WOULD YOU LIKE IT IF I KILLED YOUR STUPID FUCKING DAUGHTER WITH THOSE FILTHY ROBOTS OF YOURS!?"
 * Inside the Backroom, the words "LET ME OUT" can be seen scrawled across the walls in red occasionally.
 * Inside the Backroom, the spare Bonnie heads can occasionally be swapped with the heads of a strange, yellow, rabbit animatronic.
 * Freddy's hat and bowtie can occasionally be in a purple tint on multiple camera
 * Golden Freddy - He'll occasionally pop up on a camera. If you don't immediately close the monitor, he'll jumpscare you and crash your game.
 * The date on the office calendar can occasionally change to 1975, 1972 or 1969.
 * The number "4" can occasionally replace every cam number.
 * A hospital report can be seen on the desk detailing an unknown person's illnesses including "Anger Issues, Schizophrenia, Bipolar Disorder and Psychopathy." and that they are "suspected to be involved in a murder case from 1975"
 * The "rules" poster hanging in the Nurse's Office can occasionally change to the Night 6 Newspaper

Trivia
FINALLY THIS SHIT IS OVER

i regret everything

tba

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