Five Nights at FazbearFreak's: Endgame

Five

Five Nights at FazbearFreak's: Endgame is a game developed by TheFazDude, and is the final game in the Five Nights at FazbearFreak's series, as well as the final game created under the FazbearFreak name.

Initially released on February 17th, 2019 and receiving many DLC packs after its initial release, the game received a "definitive" version on March 30th, 2020.

Story
Three years. Two heroes. One final shift to end it all.

In this finale to the FazbearFreak extended universe, a dark force known only as Endgame has taken Grand Dad, Steve, Red, and other classic characters and made them his slaves in a twisted game. As a willing participant of this game, your job is to find the spirits of each character, return them to their bodies, and ultimately free them from Endgame's control.

However, Endgame doesn't play fair. Each of his puppets has their own special method of taking you down, and even the slightest mistake can mean your end. With the power of spirits, though, you can increase your strength to defend the endless horde of characters.

Do you have what it takes to save the Freakiverse once and for all?

Time
The player must survive from 12 AM to 6 AM each night. Each hour takes about 50 seconds, making each night five minutes long (assuming certain characters do not freeze the clock).

Power System
The player starts each night with 100% (assuming no spirits are used). Certain mechanics (doors, cameras, etc.) will drain the power. If the power is completely drained, the player will be left helpless, and must wait for either a jumpscare or 6 AM, whichever comes first.

Cameras
The player has fourteen cameras at their disposal. However, using these does drain power. Also, the cameras are prone to failure, especially if interfered with by a character.

Wood Man's Wares
Wood Man's Wares is a shop that can be accessed within the camera system. The currency used within it is FazCoins, which can be obtained by successfully blocking characters with the doors and finding them on camera.

The items sold in Wood Man's Wares include:


 * Cupcake (5 FazCoins) - Used to repel Chica, and is consumed when used.
 * Death Coin (15 FazCoins) - Used to kill any active character, but can only be used once per night.
 * Signal Jammer (10 FazCoins) - Briefly stuns all characters.
 * Battery (10 FazCoins) - Adds 5% power.
 * Industrial-Strength Cooling (10 FazCoins) - Instantly sets the temperature to 60 degrees.

Doors
The player has four doors in their office; one on the left, one on the right, and two on the ceiling. These can be used to keep certain characters out of the office. However, these do drain power.

Freddy Fazbear Mask
The player has a mask they can wear to fool certain characters and lead them away. However, the mask has a toxicity meter which rises as it is worn. If it reaches the top, the player will die.

Temperature
The player's office starts at a temperature of 60 degrees, and certain events can cause it to rise and lower over time. Certain characters behave according to the current temperature, and the player can pass out if the temperature is at 120 degrees for too long.

Help Button
A button is present on the player's desk. When the button lights up, the player can press it to gain assistance from Gary (or Azure, if his costume swap is active). However, there may be a chance that the player will be killed after pressing the button, with the chance rising with Gary's AI.

FazDude's Roster
These are characters that can be summoned by FazDude upon his computer progress being complete.

Spirits
The player can equip up to three Spirits (or one Boss Spirit) a night. Each has a special ability which can aid the player. However, each Spirit must be unlocked beforehand.

While a Spirit is active, an Amiibo-like figurine of the represented character will be displayed on the desk.

Unlocking Spirits
After each night with a total AI of 100 or more, a random active character will be chosen. The player will then play a minigame where they must steer that character's Spirit through an obstacle course. If they make it through, the character's Spirit will be unlocked.

Alternate skins do not have Spirits.

Normal Spirits
Gary's Spirit is always the first one freed after the tutorial night is completed. In addition, Grand Dad's Spirit is unlocked once 48 medals have been earned.

Boss Spirits
There are ten Boss Spirits, each unlocked after completing their respective boss' Hard Mode battle. However, despite their great power, while one is active, no other Spirits can be used.

Boss Spirits don't count towards the player's number of spirits, and are therefore unnecessary to earn any achievements or complete the game fully.

Presets
The game contains 30 presets, each having four difficulty options, making for a total of 120 medals (one per preset). Earning medals through presets unlocks items in other areas of the game.

The difficulty levels are as follows:


 * 1) Easy: Standard characters are at an AI level of 5.
 * 2) Medium: Standard characters are at an AI level of 10.
 * 3) Hard: Standard characters are at an AI level of 15.
 * 4) Nightmare: Standard characters are at an AI Level of 20. In addition, characters from FazDude's Roster may be present from the start of the night at an AI level of 5.

Characters
Here, the player can view all of the characters present in the game, as well as their jumpscares (if applicable). Characters are unlocked as the player unlocks their spirits.

Bosses
There are ten bosses within the game, which can be fought separately from the main game after their respective preset is beaten by the player on Medium or higher.

After a boss is defeated, a "Custom" version of them will be unlocked, where the player can manually manipulate the boss AI, just like the main game. Beating any boss with an AI of 15 or higher will unlock the bosses' respective Boss Spirit.

Security Profile
Added in the Afterparty Update, the player is granted a Security Profile where the following information can be shared:


 * Player's Name
 * Player's Country
 * Player's Favorite Character
 * Number of Collected Spirits
 * Favorite Spirit
 * Player's Elite Night Wins
 * Player's Multiplayer Points
 * Player's Favorite OST Track

Security Profiles can be viewed by other players, and a friend system allows players to find when their friends are online. In addition, obtaining Multiplayer Points can grant the player access to new customization options for their Security Profile.

Office Customization
A variety of office customization options are available to the player, each with their own unlock conditions.

Bonus Modes
Added in the Afterparty update, the game comes with a variety of special modes which can be played separately from the main game. None of these modes are required to be played to see the true ending, but statistics from most of the games can be displayed in an online leaderboard.

Theater
The Theater allows the player to view cutscenes from the game, as well as other videos pertaining to FazbearFreak titles.

First Bootup Custscene
This cutscene first plays when booting up the game for the first time.

Golden Rayye is sitting at his desk, his face shrouded in shadow. He then speaks to the player in his traditional text format.

"Such a shame it has to end like this."

"I was hoping this story would have a happy ending."

"Hhhhh..."

"Oh, hello !"

"Good to see you again!"

"I was just observing the final tale of our story."

"Would you like to see it with me?"

"Good, good."

"Let the games begin." The screen then cuts to black.

Opening Cutscene Cutscene
This cutscene plays upon starting a new game.

The camera pans across the game’s location, FazbearFreak Inc., as a narrator, presumably Golden Rayye, speaks about the current situation.

“This world was once a haven for characters.”

“A world where they could be free, explore, and enjoy life.”

“However, every world has its end.”

The screen cuts to the ending cutscene of Grand Dad: Legend of the Badges’ Boss Rush, with all characters being wiped out. The screen returns to FazbearFreak Inc. as the narrator continues.

"“Now, with nowhere to go, the spirits roam the world they once knew, hoping to return to their bodies.”"

The camera focuses on a standing Grand Dad with his eyes closed.

"“Until then, the bodies are under control by the one force that has no weakness.”"

Grand Dad’s eyes open, revealing bright orange eyeballs.

"“The Endgame.”"

Gary's Spirit Freed Cutscene
This cutscene plays when the player beats the game's tutorial.

Gary’s spirit flies through FazbearFreak Inc., eventually landing inside his limp body. Now freed from Endgame’s control, he gets up and takes a look at the monitors.

His face gains an expression of horror and despair as he sees the spirits of his friends flying through the building. He shakily drops the tablet and falls to his knees, softly sobbing. The screen fades to black.

Afterwards, Gary gives the player a tutorial on how to use Spirits and offers them assistance on freeing the other characters and defeating Endgame, noting that they’ll need a certain amount of medals to be able to take down Endgame.

All Spirits Freed Cutscene
This cutscene plays when the player unlocks all the game's spirits.

The characters all reunite in the Meeting Room (CAM 02). Some of the lightlighted reunions include:


 * Grand Dad watching as Smol Nozomi flies around him, with Fortran chuckling.
 * Steve about to high-five Jesse before a Creeper appears and starts hissing. It suddenly stops, as if it was pranking them, and all three laugh.
 * Red checking in with the rest of his flock, kissing the eggs as soon as he sees they’re safe.
 * Gary tackle-hugging Agent 3, who groans as Pearl and Marina share a snicker at the ordeal.

Grand Dad then turns to the camera and nods, saying:

"'Thanks to you, we're all back together. All in one place. We assume you know what to do.'"

Endgame Unlocked Cutscene
This cutscene plays when the player earns enough medals to challenge Endgame.

The camera pans onto the Show Stage (CAM 01), where a portal opens up as an evil cackle is heard. Grand Dad and Gary run into the room. Grand Dad remarks:

"'This is it, then. The Endgame.'"

Gary turns to the camera, exclaiming:

"'Hey, I know it seems scary, but you've come so far! You've got this! I believe in you!'"

The player then gets to choose whenever to challenge Endgame on the spot or return to the menu.

Endgame Defeated Cutscene
Endgame's dimension starts to crumble as the player makes their getaway. They can hear Endgame's scream as they enter the portal and the screen fades to white.

They emerge back onto the Show Stage, with Grand Dad and Gary waiting for them. Gary hugs the player while exclaiming:

"'We did it!'"

GD chuckles, saying:

"'Damn right we did.'"

He turns to the player, saying:

"'While you were fighting Endgame, we already helped the rest get back home. You would have been all alone if this guy didn't convince me to stay.'"

He noogies Gary as he continues:

"'Our portal is here now, so we oughta get going. Thanks for all the help. Now we're all free to go back to our own universes, where there will be new stories to tell. Until we meet again, stay grand.'"

Grand Dad hops into a blue portal behind him. Gary starts to follow, but quickly turns back to the player and gives them a small, sweet smile. He then hops in after Grand Dad.

The screen fades to black as the credits start to roll.

100% Ending Cutscene
After being defeated, Golden Rayye falls onto the floor, where the player's avatar approaches them. As they do so, Golden Rayye begins screaming in anger:"'NOOOOOOOO! THIS WASN'T HOW IT WAS SUPPOSED TO HAPPEN! I WAS SUPPOSED TO BEAT YOU, NOT THE OTHER WAY AROUND! I CAN'T BELIEVE THIS HAPPENED! I CAN'T BELIEVE YOU BEAT ME! I CAN'T... I can't...'"At this point, Golden Rayye's voice becomes softer as it starts to transition from his regular deep voice to a more familiar one... Gary's."'I... I can't do this anymore. I can't keep living this lie. I need to come clean.'"Golden Rayye stands up and reveals his identity to the player by taking off his hood; Gary, with tears beginning to stream down his cheeks."'I-I'm Golden Rayye, alright? I've been the one watching everything. I did it because Grand Dad told me I should. I was hesitant at first, but... but then I met you. You understand me. You kept me company. You were... my friend. That's why I've been trying to beat you! If you beat me, you'd leave! If you leave... I'll be alone again. I-I don't wanna be alone, but at the same time, I know you gotta leave, but... I-I'M SORRY!'"Gary begins to sob, burying his face in his hands and trembling. At this point, the player is given a choice whether they want to comfort him or not. The choice doesn't affect much, just Gary's next line of dialogue."'You... You forgive me? W-Wow, that's unexpected... Thanks.' / '...Yeah, I screwed up big time, huh?'""'Regardless, I still need to fix my mistake.'""'You... You can go now. You've done all you need to do.'""'Don't worry about me. I-I can manage.'""'Just... Feel free to visit sometime, alright?'""'Thanks for everything. I mean it.'"The player then leaves Gary behind, walking outside into the sunshine. Looking behind them at the abandoned building, they walk away, ready to start a new life.

The screen then displays a "Thank You!" image with all the characters from the game before closing itself.

Teaser Trailer for FNaFF: Endgame
The Turtles' "Happy Together" plays as the FazbearFreak logo appears, seguing into a view of many characters from Five Nights at FazbearFreak's: Endgame walk down a hallway, Grand Dad leading the pack. However, once the chorus kicks in, the crowd starts to go into disarray as some of the characters trip over others. The song skips its conclusion as the Five Nights at FazbearFreak's: Endgame logo appears.

Main Trailer for FNaFF: Endgame
The screen slowly displays the five offices from past Five Nights at FazbearFreak's games as ambiance plays. After the final office is displayed, Grand Dad appears on screen as "Megalovania: Dual Mix" starts to play. As the iconic first four notes play, Grand Dad opens his eyes before text appears on screen:

"'Are you ready...'"

The screen then displays footage from Endgame, mainly being of the office and various cameras. Right before the main portion of Megalovania starts, more text appears.

"'...for the Grand Finale?'"

More footage from Endgame is shown, featuring more intense gameplay shots and clearer views of some of the characters. As Megalovania reaches its second part, it abruptly stops as Red, Steve, and Grand Dad's jumpscares are shown. After this, the game's title is shown, followed by "Coming... when it's ready."

???
This trailer is only revealed once the player has earned "The End."

The trailer begins with an ARMS match between Spring Man and Ribbon Girl set during the night. Ribbon Girl is able to defeat Spring Man, pulling him up and shaking hands as they watch some fireworks in the distance.

The camera focuses on the fireworks, not displaying anything significant at first. However, a firework shaped like the infamous Smash logo appears before cutting to black as text appears:

"Super Smash Bros. Unbounded: Now on Fantendo"

Five Nights at FazbearFreak's Endgame Developer Commentary
This trailer is only revealed once the player has earned "The End." It is simply a reel of gameplay footage while FazbearFreak, the developer of the game, talks in the background. It's by far the game's largest "movie", being about 30 minutes in length.

Minigames
There are six minigames which can be unlocked within Endgame.

Grand Dad's Whack-A-Wood
This minigame is unlocked after the player earns 12 medals.

This is a traditional whack-a-mole game where the player has to whack as many Wood Men as possible before the timer runs out. In addition, there are Smol Nozomis which temporarily stun the player if hit.

Steve's Microgame Mine
This minigame is unlocked after the player earns 24 medals.

Here, the player has to complete as many microgames as possible with four lives, with a style very similar to the WarioWare series. All of the microgames are based off of Minecraft.

Red's Mighty Feathers
This minigame is unlocked after the player earns 36 medals.

An arcade-style adaptation of the "Egg Defender" levels from Angry Birds, the player must fling Red at a series of Bad Piggies in different vehicles. Each piggy popped is worth a point, and the goal is to avoid letting any get away with the egg.

Scratch Cat's Kitty Krusade
This minigame is unlocked after the player earns 48 medals.

This game can be described as a mix of Lemmings and the Mario vs Donkey Kong games. The player must manipulate their environment to make sure a squadron of kitties reaches the goal safely. There are thirty levels.

Gary's Octarian Blast
This minigame is unlocked after the player earns 60 medals.

The player controls Gary in a platforming/shoot-em-up game. Here, the player must use a Splattershot to defend against a horde of Octarians trying to steal the Great Zapfish. In addition to his Splattershot, Gary can also utilize a "Woomy of Doomy", a powerful screen nuke attack, once a certain meter is full.

In addition to normal "waves", there are also occasional boss waves, along with a "bonus game" where the goal is to collect sushi to restore the Great Zapfish's shield.

The minigame ends once the shield defending the Great Zapfish breaks due to Octarian attacks.

Daytime Surveillance
This minigame is unlocked once the player acquires five spirits.

Here, the player chooses five characters they've freed and sets them in the building in a "casual" scenario. They can use the cameras to monitor each of the rooms. The player has no power limits or goal; the minigame is simply focused on having the characters walk around and interact with each other.

Some characters (such as Grand Dad and Smol Nozomi) have good chemistry, while others (such as Red and a Bad Piggy) do not.

Achievements
The game has 45 achievements, 41 of which are needed to fully complete the game.

OST
The game has a variety of music available to listen to through a menu. Although most songs must be unlocked through gameplay, the majority can replace "My Grandfather's Clock" as the Puppet's Music Box song once unlocked.

Alongside the main OST, there are 25 "Bonus Beats". After a night is complete, there is a 5% chance a random Bonus Beat will be unlocked.

Bonus Beats
All Bonus Beats are compatible with the Music Box.

Credits
Five Nights at FazbearFreak's: Endgame

Characters belonging to:


 * Mojang
 * Rovio
 * MIT
 * Scott Cawthon
 * ID Software
 * Bandai Namco
 * ASCII Media
 * Nintendo
 * Sega
 * Toby Fox
 * Joey Drew Studios
 * Studio MDHR
 * Activision
 * Dreamworks

Special Thanks:


 * VentureSonic
 * Demonic BB
 * Caelywobbles234
 * South Ferry
 * The FazbearFreak Family
 * SiIvaGunner
 * ...and you!

Thank you all for a great three years. Until we meet again, stay grand.

- FazbearFreak

Trivia

 * This game was created as a "finale" for TheFazDude's work on the original FNaF Fanon Wiki.
 * Golden Rayye's name is an anagram for Gary Doyle with an extra N thrown in.
 * The game's 100% Ending was rewritten for the remaster.